Volcano Race will track the development of Jess Vine's 2nd yr CG university project. All stages of production will be noted and the main programmes used will be Maya, Zbrush and Photoshop. It will include design, modelling, particle effects, texturing, lighting and rendering.
I have started to create a building with its window blowing out from an explosion.
So far I have the explosion, and I've used a shatter effect on a polygonal object to get 30 window pieces.
I have then seperately animated each of the pieces.
Here are some stills from the work on this element so far through development.
I've made another dead tree but added more detail to it. It has been modelled in Maya, textured in Zbrush, I will continue to texture this once I can see contrast levels between the landscape and the object at a stage a little later.
After sketching some shape ideas for the track I decided to mock one up and see how the corners might be handled. The sketch has conour direction to help me think about the Volcano shape and this will be the next step, the basic volcano shape; then I can see how the track and volcano can be put together.
I've added a page to look at the car I will be tring to model. I'm also going to add some links, not only making it a useful resources page for me, but somewhere to find some cool stuff out about this awesome car.
As I'm looking at Zbrush from the very basics I've spent some time modelling a simple tree in Maya and exported it to Zbrush for texturing. By doing this I have learnt how to prepare a model for export and work between the two programs for both the model and it's very important division levels, and the painted texture in Zbrush into a UV texture in Maya.
This has been a very helpful excercise, making me ready and prepared to begin constructing and editing more important models.
From experimenting like this I am also seeing how building and developing each model seperately may be an advantage for my own development. This means that I must soon create an edited production schedule, or at least outline main models and plans for their construction.
Here I've composed an image in Photoshop to possibly place in forums to try and get people interested in my ongoing project. The image will need to be updated and developed before used for this.
To make and create the mountain I used Zbrush and started to learn and use the colour tools to easily switch between modelling and shading. I am starting to see the advantages of making a larger poly volcano with the racetrack in Maya, and then export to Zbrush for details and colours.
The brief and schedule I have produced origingally here will need to be adapted for the project.
The difference in envioronments that I like the idea of may work well, and a proposed idea from another was that the burnt dead environment that I suggested could be everywhere to begin with, and as the project develops other envioronments can be built into the track. I think this may work better but pre-production and production will both be a lot more intwined.